The Settlers 6
I was Lead Animator at that time, although it was the first game production I worked on. A lot of the things I learned during that production was laying the groundwork for what I would do later, when working on Settlers 7.
When tweaking the animations I always wanted to make them look pleasing and funny, just by the motions themselves. Nothing is more boring to me than a construction game with overly serious animations. Making the economy work is hard enough, isn’t it?