The Settlers 6

I was Lead Animator at that time, although it was the first game production I worked on. A lot of the things I learned during that production was laying the groundwork for what I would do later, when working on Settlers 7.

When tweaking the animations I always wanted to make them look pleasing and funny, just by the motions themselves. Nothing is more boring to me than a construction game with overly serious animations. Making the economy work is hard enough, isn’t it?

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