Inferno Prototype| Dark Tree Games
The team of Dark Tree Games developed the “Inferno” prototype. We started as a very small group of only three people (Efgeni, Aleks and me) and integrated the player gameplay mechanics in a very short time. When the team grew and we added enemies like the demon, our client (NFT related) stopped the project. We were very sad to let it go.
I was responsible for all things rigging/animation and worked closely with Aleks on the gameplay mechanics.